Published On : Thu, Aug 21st, 2025
By Nagpur Today Nagpur News

Lok Sabha Ban on Gaming, But What About Trading?

Is Intraday Trading Just a Legalized Gamble? Exploring Today's Lok Sabha Move on Online Gaming

In a landmark move, the Lok Sabha on August 21, 2025, passed the Promotion and Regulation of Online Gaming Bill, effectively banning all forms of real-money online games. The government has argued that online money gaming has become a social menace—one that not only traps youth in financial ruin but has also been linked to rising cases of addiction and suicides.

Union Minister Ashwini Vaishnaw went so far as to say that online money gaming has grown into a bigger societal threat than drugs. The bill aims to end the widespread availability of betting-style platforms while nurturing positive segments like esports, educational, and skill-based digital games under a regulated framework.

Why Target Gaming and Not Intraday Trading?

The decision, however, has reignited debate. Critics question why real-money gaming is being outlawed when intraday stock trading—often compared to gambling—remains legal and thriving.

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Intraday trading allows investors to buy and sell shares within the same day. While it is regulated by SEBI, countless novice traders still lose money daily due to the market’s inherent volatility. For many, the practice feels no different from wagering on chance.

“If people can lose lakhs in a single day on intraday trades, isn’t that a gamble too?” some financial experts argue. “Why ban one form of risk-taking while legitimizing another?”

Key Features of the Online Gaming Bill, 2025

  • Ban on Real-Money Games: Any platform involving monetary stakes is prohibited.
  • Regulatory Authority: A central body will classify and oversee legal gaming platforms.
  • Consumer Safeguards: Mandatory age checks, grievance systems, and responsible gaming provisions.
  • Support for Esports & Education Games: Non-betting formats are encouraged as part of India’s digital economy strategy.

Industry Fallout

Gaming firms are facing immediate backlash. Shares of Nazara Tech fell nearly 23% in two days as investors panicked over the legislation. Industry bodies warn that blanket bans could drive users underground, encouraging black-market apps. Meanwhile, esports companies cautiously welcomed the clarity, seeing room for structured growth.

A Question of Consistency

While banning harmful practices is necessary, many believe a middle path of regulation and taxation would have been more pragmatic. India previously tried this with a 28% GST on online games in 2023, yet the new law shifts decisively toward prohibition.

This raises a broader policy question: If high-risk trading on stock markets can be regulated through oversight, taxes, and investor education, could not online gaming have been treated the same way?

The Lok Sabha’s decision marks a turning point in India’s digital economy policy, setting a national precedent for gaming regulation. But it also leaves an uneasy question on the table:

If trading and gaming both involve risk, why is one a legal investment and the other a banned activity?

The coming months will reveal whether this ban truly protects citizens—or simply opens a fresh debate on how India defines “gambling.”

 

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